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BLAST MONSTER — development studio

> DEVELOPMENT STUDIO

WE EAT HARD PROBLEMS

BLAST MONSTER is a development studio for the builds other teams quote nervously: high-load backends, AI agents, Telegram bots and Mini Apps, mobile apps and 3D web.

FEED THE MONSTER SEE WHAT WE ATE

Relax. It only bites on click.

CLICK ANYWHERE — IT BITES ·

01 / TEETH

What we chew with. Sharpened daily.

TypeScript, React, Next.js, Vite, three.js, WebGL, GLSL, GSAP, React Native, Swift, Kotlin, Figma, Telegram Mini Apps, Python, Go, Node.js, FastAPI, aiogram, Telethon, PostgreSQL, ClickHouse, Redis, Celery, Qdrant, LLM APIs, RAG, n8n, Docker, Sentry

02 / THROAT

Most studios bite off only what they can chew.

We hunt the rest: load that melts servers, a thousand bots in one process, AI that has to work on Monday, not just in the demo.

We chew it all the way to production.

And we’re still hungry.

— BLAST MONSTER, 2026

03 / DIET

WHAT WE EAT

Seven dishes on the menu. The harder, the tastier.

01

WEB PLATFORMS & SAAS

Accounts, roles, payments, dashboards. Products built to survive real users, not just launch day.

  • #Next.js
  • #React
  • #TypeScript
  • #Node.js
  • #PostgreSQL
02

AI AGENTS & AUTOMATION

LLM agents that read documents, answer clients and fill in the CRM. Actual work, not a chatbot for the pitch deck.

  • #LLM APIs
  • #RAG
  • #Tool calling
  • #Qdrant
  • #n8n
03

TELEGRAM BOTS & MINI APPS

From a single bot to a fleet. Our Telegram HR-CRM handles 1000+ bots in one process, so yours won’t scare us.

  • #aiogram
  • #Bot API
  • #Mini Apps
  • #Webhooks
  • #Payments
04

HIGH-LOAD BACKEND

APIs, queues and data pipelines that stay boring under pressure. Boring is the whole point.

  • #Python
  • #Go
  • #PostgreSQL
  • #ClickHouse
  • #Redis
05

MOBILE APPS

iOS and Android apps with a real backend behind them: push, payments, offline, the lot.

  • #React Native
  • #Expo
  • #Swift
  • #Kotlin
06

3D & WEBGL SITES

Sites like this one: scroll-driven 3D that loads fast and doesn’t cook your phone.

  • #three.js
  • #WebGL
  • #GLSL
  • #GSAP
07

PRODUCT DESIGN

UX, UI and design systems from people who also build them. Nothing gets lost between Figma and production.

  • #Figma
  • #Design systems
  • #Prototyping
  • #UX research

Not on the menu? Bring it anyway. We’ll have a taste. FEED THE MONSTER

04 / DIGESTED

DIGESTED

Proof of appetite. Real systems, not mood boards: what the problem was, what it runs on, what it does now.

05 / THE HUNT

THE HUNT

Four moves. Same every time. That’s why they work.

  1. 01

    TRACK

    We sniff out the real problem behind the brief and ask the uncomfortable questions now, not in month three. You get a fixed scope, a price and a plan.

  2. 02

    BITE

    First sprint, first working slice. The architecture is set, the repo is open, and the demo is something you can click, not a promise you can frame.

  3. 03

    CHEW

    Sprint after sprint we grind through the backlog. There’s a demo at every stage, so you always see what’s been eaten and what’s next.

  4. 04

    BLAST

    Launch to production with monitoring, backups and alerts wired in. Then we stick around, because the monster guards what it builds.

06 / CORE

FEED THE MONSTER

Drop your problem into the core. The harder it is, the brighter it glows. A human replies. Ironic for a studio that builds bots, we know.

> WHAT’S ON THE MENU · Pick any. Or none.
> MEAL SIZE (BUDGET)
> WHEN (OPTIONAL)

OR HUNT US DOWN DIRECTLY: @monsterblast · feed@blastmonster.com